There be pictures here!

There be pictures here!
Darksiders II

Saturday, December 10, 2011

Darksiders II

Holy crap. I cannot wait for this game to come out and am replaying the original just to get back into the universe that Darksiders takes place in. I had the opportunity to meet a lot of the guys who worked on the original Darksiders as well as the sequel, they are a great bunch of guys who really want to push the limits of what you can expect out of a gaming experience. In truth, Darksiders was a mashup of elements from various other games woven into a post apocalyptic world filled with secrets and a very free combat system. You find aspects of Zelda strewn throughout the game, they are tried and true concepts that helped build one of the most well loved franchises in gaming history and are brought to a new stage with Darksiders. From what I've seen so far with Darksiders II, Vigil is taking their idea and building upon it in a way that will hopefully define the Darksiders series like never before.

The first thing that caught my eye was the combat. Comparing it to the original Darksiders is like night and day. The combat is fluid, fast paced, intense, responsive, and much more than I'll be able to do justice here. I did love the original Darksiders' combat simply because it worked well for what they were trying to do but honestly whats really winning me over here is that they didn't cop out on the work like so many sequels seem to. The game is evolving. Vigil is able to do so much more than ever before with their idea and I think that is just fantastic. When you put a game like Darksiders with a studio like Vigil the sky is the limit. Maybe I'm biased because Vigil is the only studio I've had the opportunity to personally see but I'm glad these are the guys working on Darksiders, it has fantastic potential as an RPG and it would be a shame to see it amount to anything less than amazing.

Next is the movement. War is a big dude, no question there. His movements were a bit slow and heavy which had adverse effects throughout the game. Death is significantly smaller and more agile than War is and, just from the tiny bits of gameplay that have been shown thus far, the new movement mechanics reflect this agility. Quickly chaining skills together, rolling out of the way of oncoming attacks, and dashing around your enemies seem to be easy for Death. Just these two simple aspects of the game make a world of difference when it comes down to making a successful game. So in my book, that's two steps in the right direction for Darksiders II

Can't wait to see more on this game, so excited!

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