The first thing that caught my eye was the combat. Comparing it to the original Darksiders is like night and day. The combat is fluid, fast paced, intense, responsive, and much more than I'll be able to do justice here. I did love the original Darksiders' combat simply because it worked well for what they were trying to do but honestly whats really winning me over here is that they didn't cop out on the work like so many sequels seem to. The game is evolving. Vigil is able to do so much more than ever before with their idea and I think that is just fantastic. When you put a game like Darksiders with a studio like Vigil the sky is the limit. Maybe I'm biased because Vigil is the only studio I've had the opportunity to personally see but I'm glad these are the guys working on Darksiders, it has fantastic potential as an RPG and it would be a shame to see it amount to anything less than amazing.
Next is the movement. War is a big dude, no question there. His movements were a bit slow and heavy which had adverse effects throughout the game. Death is significantly smaller and more agile than War is and, just from the tiny bits of gameplay that have been shown thus far, the new movement mechanics reflect this agility. Quickly chaining skills together, rolling out of the way of oncoming attacks, and dashing around your enemies seem to be easy for Death. Just these two simple aspects of the game make a world of difference when it comes down to making a successful game. So in my book, that's two steps in the right direction for Darksiders II
Can't wait to see more on this game, so excited!
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