There be pictures here!

There be pictures here!
Darksiders II

Wednesday, June 23, 2010

Dead Space 2

Not going to be a long review since I'm doing this on the spot but Dead Space 2 was a fantastic sequel to one of my favorite horror games ever. Literally right after the first cutscene you're thrust back into the nightmare-ish universe of Dead Space, this is a terrifying and awesome way to start a game like this. Basically Dead Space seeks to mix fast paced FPS elements with the horror genre, a combination we've seen for quite a long time. However, Dead Space does a fantastic job of immersing you into it's freakish world and give you that sense of isolation...then hope...and then having that little glimmer taken away from you leaving you not knowing what exactly is going on...a very familiar feeling from the first game due to Issac's severe dementia.

The game's mechanics work well and there are multiple weapons you can upgrade to suit your playstyle and advance through the game any way you see fit...whether it be with a flamethrower or everyone's best friend, the plasma cutter. The bossfights all work well, although I wasn't blown away by any of them like I was in the original Dead Space since a few early "bosses" become typical encounters later on. Another thing I have to mention here is the zero gravity sections which were kinda frustrating in the original Dead Space. They improved exponentially on this mechanic giving you full control of Issac's movement you can go in any direction you can think of...flip upside down...and it all works well enough that you can dodge projectiles with relative ease. Overall, Dead Space 2 improved on a lot of things that the first was lacking in, a welcomed upgrade.

Next I'd like to mention the fantastic graphics that just add to the effect of the nightmare that is Issac's life. The sheer brutality of the game is played out in a chaotic and visceral way thanks to the wonderful representation. The cutscenes were also some of the coolest and most intense things I have ever seen in a game...such as being launched through space from one end of the space station to another and then crashing through a vent and emerging relatively unharmed back on the other side. Very cool visuals all around.

Last thing I'll talk about is the various new types of necromorphs we encounter. They got pretty creative with a few of them and that's always cool to see the enemies evolve along with the game itself. One in particular that I felt was well designed and quite terrifying the first time around were the raptor-like necromorphs that will literally toy with you as they find openings and flank you with other members of their pack. These little bastards pack a punch and its a bit difficult to deal with them when you first encounter them since one will bait you while another rushes you from a blindspot. There are various other enemies that were new additions to the necromorph cast such as the new and improved "baby-boomers"(ahahah wordplay) and the creepy hoards of children turned necromorph that zerg rush you.


Dead Space 2 was a solid game overall that fans of the first, as well as new players, will be able to pick up and play and have a nice and terrifying experience. Love the game, totally worth the buy.

Monday, June 21, 2010

The Weekly Update!

Hello all, Stack is here once again to give you the 2nd Weekly Update! Here with Team Infestation, things have been picking up to say the least. Slowly but surely we are adding things and putting our pieces together to build our jig-saw puzzle of life. Of course when I say life.... I mean games....and this website.... and breathing. AAAnyways here is what is going on for this week. Starting off we having our continuing article Looking Forward and Looking Back on Monday with our very own Zack Bell. He has chosen to games that should be catching the eyes of any and all who have even picked up a game controller before. Looking Forward will be covering Dead Space 2, which unlike the Bermuda Triangle isn't just an area where you die... or maybe it is, who knows. Looking Back will be on the Tales of Symphonia, a very rare Multiplayer RPG, which in America it was only released on the Gamecube. Moving on to our beloved Time Honored Tuesdays: most people see these games being discussed and their mind explodes with excitement. Darnell Sena will take on even more retro gaming glory as he will review an old classic, Contra 3. Now contrary to last week Zack's Reviews will not be on Wednesday, instead you get a 2nd glorious dose of yours truly. Thats right folks MEEEEEEE!! Brendan Stack here to start our new portion of Team Infestation, Yugioh! Deck Reviews. That is where I will breakdown the list of possible cards for certain decks, reviews on how they run, tips and strategies, and my personal way I would run them if I were to use them at tournament. This week I will be talking about the new upcoming meta-deck, the X-Sabers. So if anyone of you guys or gals know some yugiohers send'em here. Well then moving on to our next segment we will have Benji back once more to talk about Split Second vs Blur. Two games going head to head in the mind of Benji, who is gonna win? Well most likely .......Benji. Mike will be surprising us on Friday with the anime of the week. For all of those who are wondering about the weekly reviews, well, Zack went and lost his controller charger so that has to be put on hold for now…just kidding, a stupid charger can’t stop Zack from talking about games! This week on Saturday Zack will be doing a weekly MMO review instead of a normal game and to start he is reviewing one of my favorites, Aion! Well everyone thanks for coming here to Team Infestation for your daily dose of gaming action, this is Stack with the Weekly Update signing off again.

Looking Back: Tales of Symphonia

Ahhhh probably one of my favorite games of all time, which I have beaten about 7 times now (a few of those were 100% completions) now that might seem a bit excessive to you even if it really was a great game. Well screw off. I can’t get enough of this game, it captures my interests perfectly and while it may seem a little repetitive at times with the fighting, it was the world(s) in which this game takes place that really captured my attention. The overworld is yours to explore whether it be on foot, riding a dog thing, or flying around, you have free reign here and may go where you please. One thing that comes with the freedom is the secrets, so many secrets, hidden all over the place ranging from cutscenes to secret weapons or even some of the ultimate skills for each character as well as the hardest boss in the game. Now I loved the main story in Symphonia but they gave me so many other things to do that the main story-line was only a part of my whole experience with the game. I loved the secret bosses which always provided a good challenge and it was very possible to miss them so unless you use a guide (which I did not) you have to be really thorough in your exploration of the world that has been laid out before you.

The gameplay in Symphonia was fun but could get a little repetitive since once you find a good combo to deal with an enemy you probably won’t be using anything else. But the combat itself was a nice upgrade from the traditional turn based combat of previous RPGs since you had full control over your character and when they attacked/did combos. Now a huge part of the gameplay is that you can control whatever character you want and not just the main character Lloyd. I had fun running through the game as Lloyd’s friend, Genis, who is the mage character. These kinds of things are a nice change of pace and give people many options that could change how they play the game. Another component of this choose your character thing is that you don’t have to let the computer control whatever characters you aren’t, yep that’s right, this is a multiplayer RPG. Let me start by saying this is not a refined system at all and to be perfectly honest, it doesn’t work very well. Outside of combat your other players don’t have any input at all so it could easily get boring for them (as my little brother could attest to) since there are parts of the game that are not focused on combat. Now in battle its still a bit hard since the camera doesn’t wanna follow 2 people at once and its usually centered on whatever character you are using (I’m not sure if you can change the camera settings since I never really tried). So while this system definitely needs fixing, it was a great idea that made the game more accessible to people who wanted to join in even if it was just to play a few fights or to help with a tough boss that the AI was too stupid to fight correctly.

Symphonia has a lot to offer and it is a truly great RPG for the Gamecube, so if you have a Wii, get this game you will probably enjoy it. If you have already played the first one, they have released a sequel on the Wii, Tales of Symphonia: Dawn of the New World, which picks up where the story left off in the first game. I didn’t enjoy this one as much as the classic, but it is not a bad game by itself either and can still provide a fun experience for any Symphonia fans as the old characters interact with the new. So yes people, get this game, it is well worth whatever you have to spend on it.

Looking Forward: Dead Space 2

Now hopefully a lot of the people who will be reading this have played the original Dead Space since it was easily one of the most enjoyable horror games. The things that made it so enjoyable were not the reasons you might be thinking about. Sure, the game was pretty scary once you got into it but there is such a deep universe behind this series that allows the game to take you on a Necromorph infested journey through Dead Space hell as Issac Clarke, engineer extraordinaire. Now there were several things in Dead Space that were really interesting that concerned the story, one of these thing was Issac’s strange form of dementia that he acquired while aboard the Ishimura in the first game. This is still a huge factor in the second game and it is revealed to us in one of the first trailers that this strange form of dementia that Issac has will ultimately kill him if he is not treated for it. Now there are multiple instances in Dead Space where that dementia he has is completely screwing with both Issac and the player’s heads, for example, seeing Issac’s wife multiple times and even having to defend her from attacking Necromorphs that may or may not be real is a bit of a mind-bender. From what I’ve been able to find on the game has given me such great hope for the series as Issac develops as a character and as the Dead Space universe becomes more and more complex and interesting.

Now the gameplay in Dead Space was everything it needed to be, good, fun, edgy, and while this may or may not be a good thing, it was moderately slow. While aiming you were basically not able to move faster than a crawl and while this made the game a lot more terrifying, it also caused some problems when necromorphs dropped down from random places and eviscerated you. Dead Space two seems to have tweaked this by still giving that suspenseful feel while also giving Issac more mobility and general freedom of movement. There were a lot of gameplay mechanics that were carried over from what I could tell, such as the strategic dismemberment, the stasis module, the use of super pro engineering weapons to dispatch the super undead, yeah, you get the picture. All of those things that gave the gameplay a really nice feel are being kept but the Dead Space 2 team continues to add and tweak the gameplay to give us what looks to be, a superb game. The weapons in Dead Space were always fun but it was nice to be able to fall back on your trusty plasma cutter. In Dead Space 2 one of the weapons they have shown in the trailers is a gun that pins necromorphs to walls like they are a sick decorative ornament. Let me be the first to say, this is awesome. I love the idea of pinning an arm or a leg of a charging horror to the wall where it so rightly belongs, all nice and pinned to a wall, far away from my face. Another thing that seems to have been modified is the Zero-G gameplay. In Dead Space this was supposed to be a kind of freaky scenario that usually involves necromorphs hurling themselves at you from every angle. From what we can see in Dead Space 2 the Zero-G sections have been changed in a big way. Yes the necromorphs will still throw themselves at you like the freaky jerkbags that they are but the development team thought it would be a good idea to give Issac a bit more freedom here too, so they gave him a jetpack thing so he can navigate these much easier than in the previous game where he had to jump from surface to surface. All-in-all I feel very good about this game and while I may be out of room to write, this is only the tip of the iceberg, there is so much left to talk about concerning this game. From what Visceral games has shown us so far has put my hopes up very high since the first game was quite enjoyable, I expect great things from Dead Space 2, and now hopefully you do too.

Thursday, June 17, 2010

First Look: Transformers: War for Cybertron

I’ll admit, when this assignment was passed across my desk I screamed and almost attacked my editor. But then I remembered that I don’t have a desk or an editor, and the only thing I was screaming at was the shade-demon in my mind that constantly torments my every waking moment. My laptop shat the bed and died last week, so I couldn’t submit anything to this fine website then. And between the funeral for my Dell and a very bad fallout with my girlfriend, this week was just awful. But there’s no time to talk about that now, because holy crap, Transformers WFC is amazing. Only the online multi was available to demo, and that may be all anyone needs. Good lord, this game holds the key to our salvation, and it is our job to take hold and unlock it.

If you’ve ever played Battlefield: Bad Company 2 and/or Team Fortress 2 you’ll feel right at home here, if your home is an unfamiliar and horrifying place filled with gunmetal gray walls and giant Transforming Transformers. If it is, let’s hang out sometime. Back to the game: T:WFC uses a class system with 4 classes, 2 of which were available to use: Scout and Soldier.

I won’t detail the other two because I couldn’t use them, and in this instance lying to you might leave a bad taste in my mouth.

The Scout is a speedy little bot that employs agility to be quick. What I’m trying to convey here is that the Scouts are fast. They are supposed to be used for hit-and-run attacks, but I found running up to things and shooting them till they died worked way better. Just like how my healers in MMOS can all tank mobs by themselves. The Scout has abilities like Dash (a dash) and Cloaking (a turn-invisible). He also gets certain skills, like one that allows him to do higher melee damage on an enemy if he hits them from behind. So he’s like a rogue, only he has a shotgun and turns into a car. So that’s different.

The other playable class is the Soldier, for those of you who enjoy a lack of control in your games. Seriously, the Soldier is the most out-of-control class I’ve ever seen. He has a rocket launcher with rockets that disappear (although maybe that was lag?) and two skills: a melee skill that makes him spin in a circle forever with an axe, and a movement skill that gives you the power to float around in the air like a big Transforming target. Oh, and he turns into a tank, whereas Scout turns into like a Zipcar or some stupid thing.

The only real problem I encountered in the demo was lag, which crippled almost every match I was in to the point of unplayability. So hopefully that’ll get fixed soon.

In conclusion, go buy this game when it hits shelves (the 22nd of June I think) and bask in the Transformy glow of awesomeness.

-Benji

Wednesday, June 16, 2010

Update

Well today has been a hectic day and since I'm still working on the review plus my new job I've decided to push it to this Saturday. Sorry for the delay!

Tuesday, June 15, 2010

Time Honored Tuesdays: Donkey Kong Country 2

Do you enjoy adventure? I don't know about you, but I certainly do. As a young kid and even to this day, I have been wanting to explore the massive world out there. There's so many sights to see and cultures to meet; it would more than likely be an enriching experience. As I am. for the time being, unable to travel around the world whenever I so choose, I can resort to Donkey Kong Country 2, a game just brimming with beautiful environments and places to explore.

Some time after the defeat of the crocodile overlord King K. Rool, Donkey Kong is relaxing at the beach, soaking up the sun's bright rays. While kicking back, Cranky sneaks up on Donkey and a rather hostile conversation ensues. Afterwards, DK sinks down into his comfortable beach chair, and gradually falls victim to sleep.

Later that day, dusk fell upon them, and there was no sign of the bulky gorilla. Diddy Kong and his girlfriend Dixie, became worried and started searching for him. As they reached the beach, they spotted hundreds of reptilian footprints circled around a destroyed beach chair. And on top of that chair, there was a note from the crocodile species called Kremlings, stating that if they wanted DK back, they'd have to hand over DK's treasured banana hoard.

Refusing, Diddy knows what he must do. After a bit of an argument between him and Dixie, Diddy agrees to let her come along and help, and so as soon as the sun rose again, the courageous chimps set out to rescue DK and show that bully Kaptain K. Rool not to mess with them ever again.

Diddy and Dixie are the stars of Donkey Kong Country 2, and will have to work together if they ever hope to save their beloved Donkey Kong. Diddy's cartwheel attack can not only defeat enemies that are vulnerable to it, but he can use it near the end of a platform to cartwheel off the platform, and then follow up with a jump, a combination that allows Diddy to make longer jumps. He also holds barrels right in front of him, so they can be used as a shield against frontal strikes. He hurls barrels on a straightforward trajectory, which is usually better than Dixie's arched method of throwing.

Of course, Dixie is not without her own abilities. Her way of tossing barrels can come in handy at times, and best of all, she packs a helicopter spin move that she can utilize to cover great lateral distances. That helicopter spin is a lifesaver, and you'll put it to use often. New to DKC2 are team throw moves. Diddy can throw Dixie (or vice-versa) into the air to access otherwise unreachable items and platforms, a pleasant addition to the DKC series. You'll need to switch between the two Kongs to conquer all of the levels, and that's done with just a push of a button.

When one Kong is hit by an attack, they get knocked out and the other Kong immediately takes over. Falling into a void means that you'll have to start the level over, or from the save barrel if you've activated it. To get your other Kong back, you must break open a DK barrel, which will be containing that monkey.

You'll be controlling more than just those two, though. Eight animal buddies are out there to help your cause. Two of them, Clapper and Glimmer, are only in a single level, while the remaining six can be found in various levels. To ride these animals, you have to release them from an animal crate first. Rambi the rhinoceros is the first one you'll meet, and his brutal horn can gore most enemies in a flash. He also has a charge move that will let him take off at astonishing speed. Enguarde is a swordfish who will undoubtedly be a great help in the underwater levels. His razor-sharp nose takes care of undersea threats with ease, and he also has a high-speed charge attack. There's also a flying parrot who's able to spit out long-ranged eggs by the name of Squawk. Another parrot, distinguishable by his dull purple coloring, is able to descend slowly. Rattly the rattlesnake takes over Winky's role from the last game. He is able to make extremely high jumps and eliminate just about anyone he lands on. Lastly, we have Squitter the spider. Squitter can shoot out powerful webs that can be angled for improved aiming. His best trick is his ability to create makeshift platforms out of his webs that can be used to traverse through treacherous territory with ease.

The overworld is the same as in DKC. You beat a level, move on to the next, and so forth. Like in DKC, you'll also come across other characters on your way. Funky can fly you to any previously visited world for a small price, Swanky, a newcomer, has a game going on where you can win prizes, and Wrinkly teaches you basic info and saves your game, while you can visit Cranky to get more advanced hints. You'll also meet a towering Kremling named Klubba who guards a bridge, and won't let you pass through until you pay him special Kremkoins. What's on the other side of that bridge? Well, you'll have to find out for yourself.

The levels themselves are immensely enjoyable. Diddy and Dixie will be running, jumping, and using all of their talents to finish these amazing levels. There are many different level themes in this game, and each have their own special atmosphere and distinguishing characteristics. In the honey levels, for example, there is sticky honey attached to the floors and walls that prevent the Kongs from moving while standing on them, but the Kongs can make use of it by utilizing the honey to mount walls. A brilliant gameplay idea. DKC2 is just packed with these brilliant ideas that make the levels so memorable and great.

There are multiple collectables strewn throughout the levels for you to find. Most of them, like the bananas and K-O-N-G letters, concern extra lives. However, a few serve a more important purpose. Banana Bunch Coins are what you use as currency for the other Kongs' services. Kremkoins are obtained by completing a bonus game, which are accessible through Bonus Barrels. They're used to pay Klubba. The third special collectible is the Video Game Hero Coin, hidden by Cranky himself. You'll have to hunt high and low to find all of the Bonus Barrels and Hero Coins, and collecting all of them gets you 102% on your game file.

An assortment of enemies await you in almost every level. They are expertly placed and all have their own role in attempting to put a stop to the Kongs. Many of them can be dispatched with a jump to their skull, but others may only be vulnerable to a frontal blow, while others still can only be silenced from a chucked barrel. You'll also find that some foes are completely invincible. Rare certainly did a great job on the enemies. but what about the bosses? Well, they don't shine like the rest of the game does, unfortunately. Still, they are a small part of the game in the grand scheme of things, so it is a forgivable blunder.

DKC2 continues to provide the revolutionary graphics that the original DKC was known for. The rendered character models look fantastic, as do the enemy models. The levels are also a graphical highlight. Take the honey themed levels, for instance. While exploring them, you may notice faint streaks of honey at the forefront of the screen, gradually sliding off the screen. An amazing effect. Another worthy example would be in the Ghostly Grove level, where one can see rays of light shining periodically in the background. A very cool touch that helps set the mood for that level.

Rare really outdid themselves with DKC2's soundtrack. Never have I played a game with such consistently wonderful tracks, one right after another. Each level theme is accompanied by a musical theme, and those themes, along with the graphics, set the mood for the level perfectly. There's some very atmospheric tunes, and there's also some driving tracks, which push the player along. These spectacular tracks are some of the best on the SNES, and on any game system in general.

DKC2, unsurprisingly, has just the right amount of challenge to it. The levels will never make you rage or anything like that. Instead, they'll keep you coming back and trying again if there's a level that's giving you trouble. All of the challenge stems from the perfectly-designed levels, and not from anything else.

It should not take long to play through DKC2, but it might take you a while longer to acquire all of the Kremkoins and Hero Coins, provided that you don't use a guide. Once you have that attractive 102% on your game file, you'll simply play this game again from time to time to play through your favorite levels all over again.

Donkey Kong Country 2 is one of the best platformers for any system, and one of the best games as well. It's blend of awe-inspiring level design, revolutionary graphics, spectacular music, and perfect challenge should satisfy any gamer. If you've never played it, then I highly recommend getting this as soon as you can. Donkey Kong Country 2 is a game that everyone owes to themselves to play at least once.

Monday, June 14, 2010

The Weekly Update!

Team Infestation is reaching its 2nd week here and we have only hit the tip of the iceberg. Yes, just like the Titanic we are completely unstoppable and unsinkable.....wait. Well anywho, Stack is back again here for what I would like to consider the first Weekly Update for all our followers. We have a exciting week hoping to make you guys (the readers) beg for more. Our articles of the week are looking promising and hopefully you all will enjoy what we have to say, and if not.. well... uh... please don't go. First up this week we have our Looking Forward and Looking Back articles covering upcoming titles and classic goodies that will give all of the true gamers thrills. These articles will be covering the games Blade and Soul and Legend of Legaia, so anyone interested should definitely come and check those out. Next for the weekly updates is for Time Honored Tuesdays with Darnell who should be reviewing the game that people still encourage their children to play Donkey Kong Country 2: Barrels! Alligators! Monkeys with Hats OH MY!! Then coming up on Wednesday we have our very own Zack with Zack reviews... yea I know wicked original for a review column but hey who cares. He will be covering a generally new game Red Dead Redemption so be around and check it out especially if you love the Grand Theft Auto series or even Rockstar games in general. By Friday we should have our new Anime review completed by Michael who will be covering Bakemonogatari, and please if you like Twilight please reconsider. Oh well yea the anime involves vampires too but I'm really just asking you to reconsider Twilight. Well that concludes the weekly updates but just a few more messages for all the fans and I'll be off. Sometime in these upcoming weeks maybe even this one Darnell, Benji, and I will be having some more articles released.. but that’s all I'm willing to say for now if your interested you are just going to have to keep coming back for more. Well Stack is out, Till next time fellow organisms.

Looking Back: Legend of Legaia

Talking about The Legend of Dragoon last week got me thinking about another “Legend” game, and that game happens to be Legend of Legaia. Now these two games have very little in common other than the fact that they are both amazingly well done games. One thing they do have in common though is that they both sought to change up the classic RPG gameplay. Dragoon did it with the combo timing system, Legaia went about it through the combo input system. Each character is given a selection of 4 physical attacks during combat. High, Low, Left, Right, these were the four simple commands you could input into your action bar which has a limited amount of space for you to input combos. Now that may seem like a boring tedious system, but its not, using this system you can unlock tons and tons of combos for each character ranging from regular “Arts” up to “Miracle Arts” which are about 40 hit combos. The monsters in Legaia also responded to this system and fought in a similar way and they also were realistic about it too, for example, flying monsters do not get hit with low kicks and ground based enemies who are very low to the ground don’t get hit with high kicks. So depending on the enemy you face you have to change your combat style up, now yes there are a few Arts that are pretty good all around if you want to be lazy but in order to perfect the system you have to use a wide variety of combos and tactics to win your fights, especially some of the later boss fights.

Legaia had a wonderful story that I enjoyed so very much even though it was a typical “save the world from the ultimate evil” kind of thing it was just so well executed that I couldn’t get enough. The game is incredibly deep and you can find things to do that aren’t necessarily part of the story but they can unlock special items or different character development scenes. An example of this would be the Tower of Sol, a tower that is half infested with monsters and half normal and city-like, you can access the fighting tournament here which allows you to take one of your characters and put him through a series of very tough fights against some previous bosses which you will need to be very high leveled if you want to have a chance. The tournament was probably one of my favorite parts of the game since it is very challenging unless you are close to the maximum level or have some intense gear. There are numerous other things that you can do to enhance your experience and some of them, like the dancing minigame, are pretty funny. If older games really aren’t your thing this game has seen a sequel on the Playstation 2 and while I don’t think it is quite as good as the first one, it is still highly enjoyable to any RPG fan, both games carry my stamp of approval and I recommend them to anyone who likes classic RPG stories. Well that’s it for Looking Back, hope to see you on Wednesday for the Red Dead Redemption review!

Looking Forward: Blade and Soul

Now being a hardcore mmo fan I love playing all sorts of different mmos, I played ragnarok for the longest time and I’ve basically tried out most free to play mmos out there. But one company has always captured my interest and managed to keep it, this company is NCsoft. NCsoft has released multiple high quality mmos such as the casual gamer favorite, Guild Wars and Guild Wars 2, and for the more hardcore gamers they have released titles such as the Lineage games as well as Aion, the game I am currently enjoying with several members of our team. NCsoft is still looking to outdo their past masterpieces with a brand new one, Blade and Soul. Now if you have seen anything on this game then you know it will truly be a “next generation” mmo. The style of mmos is changing very rapidly right now and many new games are branching away from the “traditional” mmo (example of traditional would be WoW, Lineage etc.) and changing into more fluid action packed games. Blade and Soul will be a perfect example of a next-gen mmo, the graphics are better than any mmo out there and the combat seems fluid and highly interactive, no more point and click to win or winning simply because you have better gear. The interactivity level with the environment around you has also become a factor in Blade and Soul with their Qing Gong(?) system which allows the player to run along walls, jump between them, and do many other things using the terrain around them. This system is relied on heavily to complete the dungeons which seem to be much more complex and puzzle oriented than previous mmos.

The characters, races and classes still exist in Blade and Soul but the four they have announced play very differently than your traditional Warrior, Rogue, and Mage. First off you have the Blade Master, a fast attacking, sword wielding nightmare. These characters seem to be centered on quick attacks and lengthy combos which can quickly put even the toughest opponent out of commission. Next are the Kung Fu masters, these are probably some of the coolest fighters I have ever seen in a game. Their playstyle revolves around punch and kick combos that knock your opponent down, but oh it doesn’t end there, the main source of a Kung Fu Master’s combat prowess is in their grappling skills. They can mount a downed opponent and beat the living daylights out of them through a series of brutal punches and some bone shattering submission holds. Force Masters take up the role of the mage but they basically look like a character right out of Dragon Ball Z who uses some of Star Wars’ force powers (like force choke) . Force Masters appear to be able to knock people out of their combos with various mid-air suspension moves and then follow up with a barrage of energy blasts making them quite the contender in pvp. Lastly there is the Destroyer, he does exactly what his class title says, he destroys you, a lot. They feature a Destroyer wielding a giant axe fighting a gunslinging little dude whom he utterly demolishes. To add insult to injury after a destroyer KO’s you he can pick you up by your head with one arm and serve you up on his giant axe and toss you about 50 meters away. These are the 4 classes that have been shown now and several more have been hinted at like the summoner and gunslinger. Blade and Soul is also being released on the Playstation 3 as well as the PC so all of you console people no longer have an excuse to not try this game out. Look forward to more news on this excellent future release from NCsoft, it carries a lot of high hopes from myself as well as the mmo gaming community as a whole.

Friday, June 11, 2010

Anime Friday: Angel Beats!

Everyone wonders at some point in time what life is like after death, Angel Beats brings you one such illustration.

Leave it to the Japanese to generate an idea of the afterlife where purgatory is a highschool and all the kids are pissed off that they died. Anyway, the story follows Otonoashi Yuzuru, a boy who lost his memory of his life, as he's thrown into this confusing afterlife where he meets Yuri, the leader of the Shinda Sekai Sensen or SSS (Afterlife War Front), a group of students who are rebelling against God for how their life turned out, and a girl named Angel who they believe is actually an angel (Student Council President). As the anime progresses the story starts to get more and more in depth on how the characters lived their lives till their untimely deaths and how they blame God for how horrible things turned out. Later in the anime Otonashi regains his memory and decides to help his friends in the SSS come to terms with their lives by helping them fulfill all the dreams they did not get a chance to accomplish during their lives so they can pass from purgatory onto whatever comes next. This anime brings up an interesting way to look at the afterlife from the point of view of someone who died an unfair death and how that might affect their ability to come to terms with death. Angel Beats is also very action heavy during the “operations” where the SSS has some chaotic run-ins with Angel.
The characters that are introduced to you as you watch the anime are very well represented and drawn making them stand out from each other. Angel Beats has a pretty diverse cast of characters who are all quite funny and it’s this diversity that gives the anime a nice feel to it. Along with the amazing story and characters, Angel Beats brings with it a great score of music with their Opening and Ending song along with the music played by the band formed by some of the members of SSS called Girls Dead Monster. With all that said Angel Beats is one of the best animes of 2009-2010 that will make you experience all forms of emotions as you progress through the series and with the end of each episode you'll be left wanting more and more.

Scores

Story: 10/10

Characters: 9/10

Art: 9/10

Overall rating: 9/10

Thursday, June 10, 2010

RPG Corner

Some people never get into RPGs these days and it’s a truly sad thing since RPGs represent a very important part of the gaming industry and the genre contains some of the most immersive titles that have ever existed. The genre has gone through some pretty serious changes over the years and is almost unrecognizable. Games like Fallout 3 and the Elder Scrolls series pass as “adventure” games which are basically our RPGs now when more traditional RPGs like Final Fantasy, the Tales games, the several “Legends” games, and the .Hack// series are pretty much long gone. The elements that made these games what they were had nothing to do with the gameplay it was more centered around the epic story, the deep character development and relationships, the trials that they overcome in their journey, the tragedies, the joys, and the teamwork. Games like the old RPGs are now quite rare which is a sad thing since a lot of those old RPGs were some of the best games of their time. Now don’t get me wrong the newer kinds of RPGs have made a new space for themselves but the games that resemble traditional RPGs don’t live up to the standards or the legacy that the older games created. This article calls attention back to those old games that generated such love and adoration from their fans.

I figured I would start with the game that was my favorite while I was a young teenager, The Legend of Dragoon. This is a four disc classic Playstation game developed by SCEI and it was released in the year 2000. Its an odd thing to think about, the genre has changed so much in the past 10 years and games like Dragoon basically don’t exist anymore. Anyway the reasons that Dragoon had such an impact on me were the same ones I listed above but I’ll give you a little more insight into what made the game so good. First of all any good RPG needs a top notch story, and this is something that people struggle with nowadays but Dragoon had one of the most epic stories I had ever experienced. There were numerous twists and turns that you don’t expect that flow so smoothly together and finally after the long journey is over you see everything come together as it should in a good story.

The story starts by giving you control of a young man named Dart, a sword wielding warrior in red armor. Now already you can notice some central old school RPG elements. First of which is the main character being a strong young man wielding a sword, your typical leader. Also the color of his armor is red, associated with fire as well as combat; all of these little details help flesh out the character more than most people care to notice. Now one of the first scenes you witness is Dart coming back from the forest near his village and he is attacked by a dragon which he escapes from thanks to some help from a mysterious lady. Now Dart heads back to his village since he noticed smoke coming from that area and when he arrives it turns out that the empire had attacked the village so of course you encounter remnants of the empire’s forces and engage them in battle. A whole lot is happening very quickly and the villain is established and Dart’s prowess in combat is demonstrated when he dispatches several soldiers with relative ease. These things again help flesh out the situation in the game by giving you a clear picture of the situation while leaving out the key details that they leave for later on. After the first battle the reason behind the raid becomes a bit clearer, the soldiers kidnapped Dart’s childhood friend, Shana. Infuriated, Dart quickly sets off to Hellena Prison (Sounds like Hell in a Prison) to find his captured friend. After sneaking into the prison Dart encounters a soldier from a neighboring kingdom that is at war with the empire that was taken captive during a battle, Dart quickly rushes to his aid and together they fend off the prison guards. The two quickly become friends and the first real connection is established in the game. After fighting their way through the prison Dart and Lavitz (the soldier) find Shana and make their escape, but before they do they encounter the warden and you experience the first real boss fight of the game. It is a relatively easy fight since you now have three characters and all you need to do is eliminate the warden’s elite guards and then the warden himself. But the game does such a good job with continuity that you don’t just kill him then and there, he becomes a recurring boss character later on in the game as the story continues to develop. These kinds of boss battles are always nice since you have spent time away from them training and they have done the same, making the new boss battle a challenge and an opportunity to face an old foe. Most games nowadays don’t really have many recurring bosses, you beat them once and that’s it, it is quite fun to face down the same adversary you encountered early in the game and see the changes that they have gone through. All of these things are what make the game and the story amazing, back before we had the capability to design massive worlds and realistic wartime scenarios all the developers could do was develop their story and I feel that the industry is now lacking in good stories.

The gameplay in Dragoon was also pretty unique at the time it was a battle system that was turn based but still required your input to successfully execute combos. Games like Final Fantasy generally have you select which attack you wanted to do and then the character just does it. In Dragoon on the other hand if you select a combo you have to time your button presses perfectly to properly execute whatever combo you are doing and some of them can be quite lengthy. It was nice to see how Dragoon set itself apart from the other great games that had come out in the same general time period (FF7 for example) with the active input for combos as well as the Dragoon system. Transforming into a Dragoon is obviously a key element in this game as the title suggests but it adds even more tactics to the combat. Choosing when to transform is key since you only have a certain number of turns you can stay transformed and you take less damage and are given access to special skills. The combos that you use as a Dragoon are much stronger than normal ones but are even harder to pull off since the system changes a bit and speeds up a lot. You also get the Dragoon skills that you can utilize by using MP (which is quite limited by the way); these skills are generally very strong and have a high cost so using them at ideal times is necessary.

The point I am trying to make with this article is that we need to remember where the games of today have come from and attempt to incorporate some of the elements that made these games so great into the games that come out now. So after reading this I hope you go out and pick up one of your old favorite RPGs and remind yourself of what the gaming industry used to be before we all got addicted to war games and MMOs. Sit down and enjoy a story that you love and pray for the day that the industry realizes that stories sell.

Wednesday, June 9, 2010

Zack's Reviews: Lost Planet 2

Lost Planet 2 is a game that represents a very sad part of the quality spectrum in my mind. It’s in the same section as games like Prototype and…damn I’m out of ideas but the general point I’m trying to make is that these kinds of games bring really good ideas to the table but they are just lacking in certain areas. Lost Planet 2 is not a bad game at all, in fact it is quite good, but it is just missing some key elements that would have made it great.

Gameplay: This is where Lost Planet 2 sets itself apart from other games. The gameplay compliments the scenarios perfectly by giving you the ability to grapple through complex terrain while maintaining a rather fast paced feel in regards to the firefights. The gunplay works well with the game and while it may not be revolutionary, it’s fluid, intense, and thanks to the grappling hook, tactical. Now after you plow through whatever city, desert, ship, forest, or other various setting that was unfortunate enough to encounter you the chapters generally end with you participating in a kind of larger than life boss fight with a “Category G” Akrid. Now each one of these badboys requires a different tactic to fight and kill and while that may sound a bit like a gimmick they do a pretty good job mixing up the fights. An example of this is the boss fight everyone has seen since it was in the demo but you knock out one of the Category G’s legs and hop in its mouth and take a tour of its digestive track with your gun, and yes this includes the last stop on the line if you catch my drift. The part of all this that amazed me the most is that the gameplay doesn’t change much at all between the boss fights and the normal fights. The system they created worked perfectly for all situations and didn’t require huge changes, save the addition of a few extra giant mechs or the occasional laser cannon. Ahhh the mech-suits, what futuristic game should be without them, after all what kinda lame ass future has no giant robots pfft. Anyway the mechs control in a way similar to the normal player with a few tweaks such as the various mounted weapons. The mechs definitely help the gameplay flow smoothly and keep things tactical since you can switch the weapons that you mount on it and you can even take off one of the big guns and lug it around with you as you run. Now this game has no problem letting you know that it is meant to be played with more people than just yourself since it sticks you in a matchmaking-esque screen when you want to start a campaign mission. They do give you the option to do it by yourself with some AI partners but of course the catch is that the friendly AI is about as smart as a rock with a crack in it. The rock is also on fire and actively trying to kill itself. So yeah they get in your way more than help you, now people may say “Hey everyone says the friendly AI sucks in everything”. While that is true and people do call the friendly AI stupid all the time but this case was a bit different since I was killed by the friendly AI about as much as I was the enemy one. For example, I was fighting on a set of trains running side by side and when I grappled across the friendly AI decided it was also a good time to grapple except he walked right in front of me causing me to bounce off his head and fall to my death…did I mention he was running away from the enemies while this was happening? So in the end the gameplay works well except for a few things and it flows very smoothly and is a fun, enjoyable experience.

Overall Layout: Lost Planet 2 didn’t do so well when it came to their sense of continuity and while some degree of variation is nice, most of the level transitions left me baffled. How I start in a frozen wasteland and end up in some desert playing as a completely different set of people is a little flow breaking. The same applies to the levels and while the level designs were very different and constantly changing it would have been nice to be able to stay in one for more than one episode. I think over the course of the game I played as a Snow Pirate, Nevec Clone Trooper, Ex-Nevec Black Ops, Bandito, Oppressed worker/slave turned bandit, yeah you get the picture. Now if each one of these had its own campaign that would be awesome since giving different perspectives could help flesh out the general story. Unfortunately Lost Planet 2 had this idea and then butchered it. You end up playing as a different faction after most “Episodes” which are a collection of chapters which are basically just a couple of missions strung together with minimal guidance from the story. More often than not I found myself entering a new mission without a cutscene to advance the story or say anything other than “Hey look you are now these people go do this!”. I understand the goal of this is to show how everyone’s contributions have an effect on the end result of the game and while the last episode was pretty intense when you are in control of the Black Ops team and you get to see how the story tried to tie itself together. Sadly at at that point it was more of an “oh yeah I had forgotten about those people…look at em go”. Now the Ex-Nevec Black Ops are definitely the dominant faction that you are in control of which was nice but there were still major continuity issues. I’ll be including the story in this section as well since there really isn’t much to say about it since there wasn’t much of a story to begin with. Anyway the story basically starts out as a random bunch of missions that have you fighting all sorts of baddies and you have no idea why. Now putting you in a jungle and telling you to shoot them or die isn’t always a bad thing but there is literally no explanation for anything you are doing until about halfway through the game where they first mention the “OVER G!” (caps added for emphasis) which is apparently a big bad akrid it is roughly the size of a major city. Now one thing that confused me while I was playing this was the fact that every time I killed a Category G it made the part of the world I was in freeze and die. Now did I have a choice? Would I be thinking about the effects on the planet if I kill this giant dragon monster attacking me and my friends? No, I wouldn’t, my thought process would be closer to “HOLY HELL WHAT ON EARTH ARE YOU” and then I’d make a gattling gun look like the conservative option. But the story revolves around preventing the next super ice age and here I am contributing to it…I think so anyway I really couldn’t tell what the story was trying to do most of the time. But I did enjoy taking over the other bad guy’s orbital space station and their big shiny doomsday laser. The layout definitely needed work and had continuity and flow issues but it takes a backseat to the gameplay anyway. So I wouldn’t criticize the game too harshly for the lack of story since they make up for a lack of story with a surplus of bullets.

Sounds/Visuals: The soundtrack really didn’t stand out to me, kinda struck me as the typical game soundtrack but that doesn’t make it bad or anything it just wasn’t epic but then again I doubt they were looking for an epic soundtrack anyway. The voice acting was alright and they had some nice variety (I particularly liked the wasteland bandits, very funny). Unfortunately there wasn’t a great need for a lot of voice acting since there was little dialogue that went on outside of what you hear during the missions which is disappointing but it still worked alright. As for the visuals they were very nice and the level of detail was quite impressive, especially on some of the Category Gs. The character designs on the other hand needed some work. The few you see are well done but there is very little variety. Each type of baddie usually only comes with one or two alternates with the exception of a few and the same holds true with the characters you play as, hell they even have clone troopers who of course even look the same without their helmets. There really isn’t much more I can say about this, yeah I loved the Category G’s designs but I didn’t really feel the character designs except for a few cool ones but there was still a huge need for variety. The multiplayer on the other hand let you pick from basically every character design in the game plus a few added ones like Marcus and Dom from gears and Wesker from the RE series.

Overall: Gameplay was good, graphics were impressive, variety of weapons, and the heavy reliance on tactics made this game an enjoyable experience for me and it is definitely a title that I would recommend at least renting (which I did) and playing. Don’t expect much from the story since it can be a little hard to follow and really isn’t emphasized as much as the boss fights and gunplay are. If you choose to buy it I suggest you read up on the multiplayer which I didn’t have a chance to check out unfortunately due to lack of time (I needed to start Red Dead for next week) but if it just takes the single player and tosses it into a multiplayer setting then it couldn’t be too bad. Well that just about wraps up my first review, I hope this was helpful to those of you thinking about checking this game out and I certainly enjoyed writing it for you. Be sure to check back every Wednesday for a new one!

End Notes: You may have noticed I didn’t mention the first game and how LP2 measured up against it. Well that just has to do with my opinions on reviewing, I feel that I need to judge a game based on its playability and playability alone which has nothing to do with anything but the game itself. Also I don’t use a number scale since a number can’t tell you how much you will personally enjoy a game. So take from this review what you will, I hope I touched all the main issues that people would be concerned about so take care everyone! -Zack

Tuesday, June 8, 2010

Time Honored Tuesdays: Mario

Out of all the video games I could have started out with in my youth, Super Mario World just so happens to be the very first for the Super Nintendo Entertainment System (SNES). Yes, of all games that a child could get introduced to when starting an adventure into the gaming world, why did it also have to be one of the greatest games game creators have ever produced. This game is the true perfection of any 2D platform adventure game. Super Mario Brothers started its legacy, but Super Mario World for the SNES is the true birthright of all Mario games. Top-Nintendo seller, Mario is indeed the father of this company. The Mario series has always had its trend as a launch game for the Nintendo systems that has been going on for nearly forty years and has its reasons. This game had a huge impact on not only the series, but also the success of Nintendo. As proof of this, majority of the Mario cast (i.e. Wiggler, Bob-omb) that you still see today originated from this Mario Era and continues to stem from this game alone. Now let’s get on with the review.

Gameplay: 10/10

Present here was everything that the Mario franchise had been made famous for including running, stomping, flying, and swimming. All was reproduced faithfully and kept the classic Mario feel to them. One change Nintendo made was increasing the over-all size of the levels, instead of doing the same old small run to the right before time ran out ordeal, now levels grew in all directions that you had to travel in to beat the level. As the level changed direction so did the environment. It wasn't uncommon to travel through four or five different climates in the course of a single level. Even on top of that were multiple other types of levels including the standard underwater level to my personal favorite, Tubular, a level with no floor. The second and most famous of the changes was the inclusion of Yoshi the Dinosaur as Mario's sidekick. Hit an egg block and Yoshi sprang to life. Yoshi's came in four colors each with their own ability. Green was your standard Yoshi which featured no special offensive move but could run slightly faster than the others and depending on the color of a shell he ate adopts the ability of said colored Yoshi for a short time. Blue, which is a fan favorite, allowed the Yoshi to grow wings whenever a Koopa was consumed, Red allowed Yoshi to throw fireballs after eating an enemy, and finally Yellow allowed for a powerful stomp. One should also note that not only does Yoshi grant you extra protection; you also get an extra jump in exchange of hoping off and potentially, in most cases, losing poor old Yoshi (as demonstrated in my video 2:54). The use of Yoshi certainly makes the levels less difficult and is required to access certain secret parts of certain levels. In any case, even if you disregard Yoshi, the game still has a new twist, which you'll love. The previous items are indeed present but now have new a new blend, such as the spinning fireball and caped Mario instead of your flying raccoon. You also now learn new tactics to fight enemies. Sure the game isn't terribly hard and you'll find you can catch on to it in no time flat. The map is split into different climates each guarded over by a son or daughter of Bowser. Go on one of the multiple paths to the castle and defeat the Koopa inside to open up the next exciting area. That's right, some levels have an alternative route to reach the bosses like a shorter way or through a fortress. Once inside the castle you were presented to a host of more challenging elements than the ones found in the levels which all leads up to a unique battle with a Koopa. Sometimes you have to defend yourself from a charging Koopa or bounce on of a small island floating in lava.

Story: 8/10

Something has gone wrong, and Mario is out to save someone from the clutches of his arch-nemesis, Bowser. This time, the Koopa Kids have come returned from Super Mario Bros. 3 and have stolen the Yoshi eggs. On top of that…yup, you guessed it: the princess has been kidnapped by Bowser once again. Mario has to go around Dinosaur Land and retrieve the eggs, then commence the final showdown with Bowser for the princess. Not much you wouldn't expect from any Mario game but can you get any more classical with that plot?

Graphics: 10/10

Super Mario World pushed the graphical capabilities of the SNES to its limits. The graphics were colorful, and although they didn’t have much texture, the lighting effects were very well done. The graphics even had a 3D feel to it, and I don’t think there is a single person out there who popped this cartridge into the console after years of NES games and was not awestruck by the graphical presentation. In fact, the graphics were nearly unrivaled by any SNES game until Donkey Kong Country, which did not come out for another 3 years or so. This game perfectly presented the system’s capabilities graphically at its time.

Sound: 10/10

I’m sure you guys remember the classic tune for the NES; well I could tell you that playing this game will only make your ears become more appeased. Being a retro fanatic, especially for the sake of music, I cannot stress to you how impressed I am with the musical quality of this game. The enhancement from its predecessors of the Super Mario Brothers series is phenomenal. Much like the Mario Bros., the music in this game is classy and some people may even listen to it on their iPods. When I was snooping around in the game, I couldn’t help but air dive to my television set to crank the volume just to get that nostalgic feeling to flow though my veins. By only playing a few minutes of the game, the entire soundtrack has resurged back into my head and I cannot stop singing the tunes. All the songs have been redesigned from the ground up and with this music, any player can move to the wonderful and catchy tunes as Mario glides through the air, jumps floating islands, or runs through a spooky area filled with the infamous hard-to-defeat Boos. If you catch yourself humming a tune to this game, then you know that this game is truly classic. This game contains more songs than the typical Mario game in the past, and its songs are longer, not as repetitive, and more pleasant on the ear.

Replayability: 10/10

After a player has conquered this game, he or she may have to take another look through it before washing up and hitting the sack. There are many secrets that the player has yet to determine than he or she has still not discovered. Besides having epic replay value, let me emphasize the power that this game incorporates in its game length. To complete all the portions of this game is quite a stunning feat and most players will find that they spent their money well on this game, especially a 2D platform action game that can deliver hours upon hours of varying fun and adventure. So you beaten the great King Koopa Bowser, but have you found every nook and cranny bottled up inside? Well I highly doubt it. With this game, it may take several more hours to try to solve all the mysteries and many players will resort to guides figure out all the secrets. Not only will players try to explore every single aspect of this game, but they will also take note that in these discovered secrets a player can easily beat the game in less than half an hour, if he or she takes advantage of the secrets that litter this game. It is no surprise that many players return to this game, especially after several years of activity. With the advent of technology and the internet, people can post videos and show off their skills at a game that has garnered much respect from all gamers. Once you play through a game a couple times though, nonetheless it will be time to move on, but after a few months or years, when you have the option and the availability of this game, there is no doubt that many players will return just to relive the experience. Not many games offer this and most gamers can only count a couple games as true classics – which not only have all the aforementioned content, but they also possess immense replay value.

OVERALL RATING: 10/10

Final Comments: This game has everything that any person would want. It is so marvelous that even people who are not big into games would surely enjoy having a go at it for at least a few well-spent minutes. Now then, what makes this game incredibly awesome? Well due to the fact that it has everything a classic game should have – a classic story, flawless gameplay, astounding graphics, great music, and epic replayability- it serves its purpose on those grounds alone. When I play a game, I do not play a game hoping that it will live up to some false hype. I want all the games I play to be classic. The reason? Well, I do not like wasting my money on games that don't offer the same nostalgic feeling or just games that generally don’t live up to my standards. With it being a nice action game, most players will enjoy the full extent of this game in a few hours and if a player wants to draw it out for a couple days, then yeah, that is possible. If you do not have anything to do and want to kill some time, Mario is infamous for being a time killer. Unfortunately though, the Super Nintendo Entertainment System and its Super Mario World game are not easy to find anymore, but fear not, because Super Mario World is a lot more common for the Gameboy Advance as a port, although the system itself is becoming a little obsolete due to the Nintendo DS. Whatever the case, a player can either take pleasure in a world of portability or be stationed on that lazy boy. With the graphical nature of the Gameboy Advance, nothing is lost and everything is maintained. So if you don't happen to have a friend with this old game, then why not go out there and experience in a portable world, because that is quite fun as well. I will stress to my fellow gamers that if you want to play a true Mario game, then there are two that are not worth missing and those are this game and Super Mario 64. No other Mario game before and since has been able to live up to this sort of legacy.

Monday, June 7, 2010

Introductions!

Welcome one and all, Ladies and Gentlemen, Boys and Girls, Gamers and Nerds, and everyone in between: We are Team Infestation (and the crowd goes wild AHHHHHHHHHH). Hello everyone this is Stack and I'm here to tell all of you a little bit of what we are here to do. This team is made up of a group of friends who, for lack of a better word, LOVE games. Whether it is on the computer, a video game system, a children's card game, a cell phone, or a dice game in the alley, I guarantee we have something to blog about for you all to enjoy. We focus on bringing outlooks, opinions, mods, tips, artwork, all on life, games and anything else we feel relevant (but honestly who needs a life when you have games pffft). Let me introduce the team and their area of expertise: First we have Zack Bell, this young man has the biggest and loudest headphones this side of the Mississippi and a computer face for all of your moods, but that is beside the point, he is a true gamer. He will be blogging to you about games new and old, and he will be the main worker on mods for the team. Next we have Benji, no not the dog, but still a loyal friend with a bone. This young man reviews games and movies. He will be as harsh he feels in whichever fashion he believes will satisfy his urge to absolutely tear apart or completely praise certain aspects of all our favorites. Now myself (Stack for all those who forgot or blatantly want someone to blame for a general problem) I will be blogging on anything and everything I can to catch anybodies interest because honestly I strive for attention or I die... or not. I will be helping the team by keeping you all up to date with my weekly updates on what the team has in store for you over the course of the week. Darnell is our next team member who will be writing articles on retro games that have modern titles as well. We also have a newer addition to the team and his name is Michael Duque, he is our resident anime freak and will be giving you the lowdown on all the anime you could possibly want. Last and certainly not least we have April who will be doing the artwork for the team. She will be our artist extraordinaire along with helping out with the mods and anything she feels like. Thank you one and all and once again Team Infestation welcomes you and hopes we can bring a little sunshine into your miserable lives.

Looking Back: Total Annihilation

We all have our favorite little old video games that we describe as “gems” and hold an unsettling amount of fond feelings for. This is a safe place for those feelings, yes, a place where you can let those feelings of nostalgia and creepy game love quietly slither out from whatever rock they were hiding under in the back of your brains. I too have a frightening amount of old(ish) games that I have funny feelings for. The one that I’ll be discussing today is an old school RTS game called Total Annihilation. Now most of you have probably heard of it but were too busy ramming your faces into your computer screens whilst playing more popular games like Age of Empires or Warcraft. Well TA says you all can suck it. Total Annihilation was released by Cavedog in 1997 (yes it was out before Starcraft) and while it may not be as popular as some of the fan saturated games listed previously, it was a game that was way ahead of its time. TA sported massive maps, an impressive soundtrack, 3D environments and units, tons of multiplayer options, and a substantial amount of campaign missions, a ridiculous amount of units which they continued to add onto as time went on, as well as multiple other things. When I dug up my old strategy guide for TA which I bought when I was like 7 I knew this was the perfect candidate for my first article.

But I decided to refresh my mind about the game since it had been so long since I’d last played it and I had always thought as a kid that I was the only person who played it since I knew nobody else who had even heard of it, so I took a glance at the wiki. “Damn” was the first word out of my mouth as I scrolled down to the reception section of the wiki, it was packed with praise and to my surprise TA had won a ton of awards including several pretty significant ones like “1997 Game of the year” on Gamespot and even made it onto a top-ten games of all time list on a Gamespot as well. My thoughts on this were mixed. Here I had set out to write an article telling all you people to go find this old game that nobody knew about only to find out that everyone knew about it! But those feelings of shame and guilt faded away when I realized that I don’t give a damn. If you have played this game chances are you liked it, save a few of you who are too silly to recognize the contribution to the genre this game made. To those of you who haven’t heard of this game I would like to tell you this *ahem* If you are a fan of RTS games at all, even a little, pick up this game. You may have to buy it online for some stupidly high price for all I know but this game is worth every penny and definitely carries my stamp of approval. It provides more solid entertainment than most modern games of the genre do which is a very difficult thing to do, this game was years ahead of its time.

Looking Forward: Brink

So many games to look forward to oh what will I pick…ah I’ve got it! Brink. Brink is a game I first heard of while applying to win a 500 dollar gift card to Gamestop and a TV or something and Brink was also included in this bundle. Now my mind at the time was telling me things like “Screw the game I want that big TV” so I ignored Brink until I had it shoved into my face by my roommate some time later. Now, Brink is probably the main source of my excitement for the fall since I am a multiplayer junkie when it comes to violent games, and this is a violent game with plenty of different ways for you to go about being violent. Looking at the cinematic trailer for the game (which is posted up on the main website) the game seems to revolve around various multiplayer modes so you can probably count on this being the main selling point of the game and oh boy do they sell it. The trailer is everything it needs to be, it features the different classes you can play as along with the heavy emphasis on what they call the “S.M.A.R.T.” system. What is the SMART system you may ask? Well it stands for Smooth Movement Across Random Terrain. What does that entail? Well basically it does exactly what it says it does but the best part is that it is actually a very smart system (oho first bad pun) that responds to what the game thinks you want to do. An example used in the video detailing the uses of this system is if you are running toward a gateway that has laser sensors across it and you are looking down slightly the game will interpret this as you want to slide under the lasers instead of running into them with your face as we all have done in the past. The same principal applies to all situations involving the terrain, if you run into a wall with something that you can grab onto and you look up the game will toss you up to said grab able object instead of ramming your head into a wall, even if that was your original strategy. Customization is also a big part of Brink that sets it apart from other similar games like Team Fortress 2. There is a seemingly wide variety of weapons and armor as well as general appearance altering things that you either start with or unlock by doing various things in multiplayer. This gives you the ability to personalize your little fighter and that is always a nice addition to any multiplayer game. Brink is looking quite promising to me and is keeping things familiar from what I can tell about the controls and also making itself stand out with this S.M.A.R.T. system and intricate level designs. Definitely a game you want to keep your eyes on and definitely pick up if you are interested in what they are already showing because I’m sure there is much more on the way. The official site for Brink is http://www.brinkthegame.com/ be sure to check it out!

Launch Announcement!

Well everyone the day has arrived and we are putting up our first week’s articles over the course of Monday through Friday. The current lineup reads a bit like this. Mondays: Zack’s Looking Forward and Looking Back articles which focus on games that are coming out in the near future and good games that you might have missed in the past. Stack’s The Weekly article will also be posted every Monday giving all you people an update on what we have going on for the upcoming week so you know what to look forward to. Tuesdays will be Darnell’s weekly article (Insert name here) which features a game that sports both a modern and retro title (examples would be things like Mario and Zelda). Wednesdays will be Zack’s Reviews which will be an in-depth look at a newer title so you know what you want to spend your hard earned money on. Thursdays will feature an article written by our own Benji Perkins. Fridays will have a bit of a different mood which Michael’s anime reviews where he takes all those hundreds of anime you all are too scared to watch and tells you which ones won’t forever ruin your perception of Japanese culture. As of right now the weekends are the Team’s time to rest and my time to edit everything they do…wait this doesn’t seem fair…but anyway stay tuned because we will be adding more and more content as time goes on.

Wednesday, May 19, 2010

Our Infestation.

Hello world! We are Team Infestation! A brand new team composed of all sorts of strange and awesome people. We are based in Boston, MA and have six members. Our current members are: Zack Bell, April Costa, Benji Perkins, Brendan Stack, Darnell Sena, and Michael Duque. What do we do you ask? Well we do things like Game Mods (Starting our first project in June playing around with Dragon Age: Origins), Game Reviews (Written By: Zack Bell), and Interviews relevant to the technological world (By: Benji Perkins). Other articles that we will feature are: Retro vs. Modern, an article discussing and comparing games that have seen retro titles as well as modern ones (Written by: Darnell Sena), Looking Forward and Looking Back which discuss good games of the past and exciting ones of the future (Written by: Zack Bell), Michael's Anime Reviews which will be taking a look at some of the better anime out there for you to watch (Written by: Michael Duque), and The Weekly, an article that will be posted up every Monday to give information about what we are doing for the week as well as any news updates that are relevant (Written by: Brendan Stack). There you have it folks that is Team Infestation in a nutshell, we all sincerely hope you enjoy what we have to contribute to the world of Gaming -Team Infestation