There be pictures here!

There be pictures here!
Darksiders II

Monday, January 23, 2012

Star Wars the Old Republic: Overview

Alright so this will just be a moderately brief look at the overview of the game discussing things like various classes/roles and gameplay as well as some aspects of what makes SWTOR a good game and also some things that need touching up. I'll start with the class system.

Classes: SWTOR takes a pretty typical approach to an MMO class system. You start out as a basic class and advance to one of two advanced classes at level 10. To add more depth to this fundamental system Bioware added specialization trees to each advanced class which essentially changes your playstyle based on what spec you choose to pursue. You can also mix and match to create your own spec that suits your playstyle the best. People will always try to figure out the "best" one but that is totally subjective and most specs are viable in PvP. The class list goes as follows

Imperials: Agent, Sith Warrior, Sith Inquisitor (Mage-ish), Bounty Hunter
Republic: Smuggler, Jedi Knight, Jedi Consular, Trooper

Imperial Agent: Sniper, Operative
Sith Warrior: Juggernaut, Marauder
Sith Inquisitor: Sorceror, Assassin
Bounty Hunter: Powertech, Mercenary

Smuggler: Scoundrel, Gunslinger
Jedi Knight: Guardian, Sentinel
Jedi Consular: Sage, Shadow
Trooper: Commando, Vanguard

I personally play a Sniper as my main character so I'll discuss that in depth in my next post. The cool thing about all the classes is that there are multiple roles that each can fill based on which skill tree you pursue (same as a spec). For example, the "Assassin" class has a basic DPS (damage per second) spec that makes for a great PvP tree but it also has a spec for tanking that is filled with defensive skills. What kind of assassin can tank stuff? Point being, SWTOR has pushed some classes that are, by themselves, very traditional into very non-traditional roles. There are also options to turn your character into a healer for three of the four basic classes meaning that depending on your group's needs you can fill the role of healer if need be. This also makes things interesting in PvP because you can have a mercenary who sits there firing missiles off his back and another one healing. It makes it difficult to determine target order until you're part way through a match. That's enough about classes for now though I'd like to move onto some of the aspects of the stories that make SWTOR stand out.

Story: Story? In an MMO? Nonsense! Is what many people might say about your typical MMO since, by in large, MMOs have basic lore and not much else in the story department. But even the lore in most MMOs is shaky at best and eventually it develops into something really, really stupid. Like pandas. Yeah, thats right WoW I'm looking at you. Thank the lord I never touched that game. Anyway, WoW's megafail isn't my point here. SWTOR's story is actually quite well done and plays out in a similar manner to it's predecessors, KOTOR and KOTOR II. Each class has a unique story that follows the same underlying plot and it takes you from level one right to level 50. My Sniper's story quest was actually the last quest I completed that leveled me right to cap which I found to be quite amazing that they pieced together a three part story for every class that brings them straight to the level cap and through all the different planets SWTOR has to offer. So lets think about that real quick. There are eight classes in total with their own unique story that lasts, if you did them all in a straight line without stopping or factoring in your level, about 15-20 hours in total. Multiply that by eight and you've got the content that Bioware developed just for the story.

Having a story you can experience by yourself is a strange concept to me since most MMOs focus on the group aspect of playing. However, this was incredibly nice since my satisfaction was not based on how many of my friends were playing at the time, I didn't have to wait for a group to get on to experience content. In reality the story plays out more like a single player game with the option of inviting friends along for the ride but you can complete the story all by yourself if you want to. Giving players the option to play and level their characters solo or questing with a group is a nice change of pace from other MMOs.

Leveling: The typical grind of an MMO is not present in SWTOR. There are hundreds of quests and a large amount of content you can use for leveling via questing but that isn't the only way to level. You can also level using space missions which essentially play out like a Star Fox 64 level where you fly around in your spaceship on a pre-determined course shooting down baddies for experience and commendations to buy things for your ship. Any space mission of "heroic" mission will also reset every morning allowing players to repeat content at their leisure to gain significant experience without having to log on for five hours a day just to get a level.

Yet another way to gain experience as well as money and even gear is the instanced PvP or "Warzones" which net you the average quest experience for your level and it scales up as you level as well so it remains a constant option for leveling, money, and gear. Warzones also buff up your stats to that of a level 50 character which allows for equal play in the non-50 bracket despite the level gaps.

So that went a bit longer than I expected...more later as I do a sort of "Meet the Sniper" kinda thing.

1 comments:

This also makes things interesting in PvP because you can have a mercenary who sits there firing missiles off his back and another one Aion gold and http://www.aionkinahgold.com/ healing. It makes it difficult to determine target order until you're part way through a match. That's enough about classes for now though I'd like to move onto some of the aspects of the stories that make SWTOR stand out.

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