There be pictures here!

There be pictures here!
Darksiders II

Monday, June 25, 2012

Aion Crafting Guide: Heart Costs

So, I hate flying all the way out to Tigraki just to check heart prices that I've been far too lazy to write down. But hey, I figured I've got the time and will make a price list of major (used) balic crafting designs to save people the trouble. This guide will cover Weapons and Armor since those are the dominant balic crafts at the moment, leave a comment if you'd like the accessory/consumable design costs!

Weapons:
Level 50 Designs: Hot Hearts
60, 180

Level 55 Designs: Burning Hearts
42, 126, 378

Level 60 Designs: Burning Hearts
60, 180, 540


Armor:
Level 50 Designs: Hot Hearts
Chest: 40, 120
Pants: 30, 90
P/S/G: 20, 60 (Pauldrons/Shoes/Gloves)

Level 55 Designs: Burning Hearts
Chest: 28, 84, 252
Pants: 21, 63, 189
P/S/G: 14, 42, 126

Level 60 Designs: Burning Hearts
Chest: 40, 120, 360
Pants: 30, 90, 270
P/S/G 20, 60, 180

I'll add the lower level crafts to this guide next time I'm out at Tigraki :3

Hope this helps!

-Fest

Sunday, June 24, 2012

Aion 3.0 Chronicles: Debarim the Omnipotent

Since most people scarcely even know this boss isn't a Sandstorm target I figured I'd throw together a handy little guide detailing how to kill him.

Information!
1. You don't need a templar to kill this.
2. He has an enrage timer, do not attempt without a solid set of dps.
3. Sometimes the floor doesn't light up the way it is supposed to, have someone who can see the effect direct the group away from it!
4. His spawn timer is less than 24 hours.
5. He spawns on both channels.
6. Suggested alliance size: 10-12


Guide:
First off, this is the legendary-grade Jotun boss that hangs out in the northernmost hallway of Debarim's Studio in Sarpan (that air PvP zone nobody uses). Getting there is easy as there are no mobs in the hallway leading up to his room.

It is important to note that upon starting this boss encounter the door to the room will close, potentially locking opponents out or separating your group should the boss fight be started accidentally. Also note that you can kisk in this room and should do so to avoid potential wipes.

Phase 1:
Debarim starts off by mixing a long range AoE, which will likely hit the whole group, and a single knockdown skill on the tank. Neither of which does much damage and should cause no stress for the healers or the tank. The AoE hits for roughly 2-3k and the knockdown skill is roughly 3-4k. This phase is rather simple and shouldn't take much time.

Phase 2:
Once Debarim hits 75% health he will cast rage, stunning the group, and begin to use Terraspin. This skill hits everyone in the designated area for roughly 7-8k and should be avoided if at all possible. Thankfully, avoiding this skill is simple as there is always text preceding the skill that will say "The center ground is shaking, move." and it can be either left, right, or center. Simply move out of the lit zone (or follow someone who can actually see it) and you will avoid the damage completely. This phase is made even more simple by the fact that Debarim enters a stunned state for 15 seconds after each Terraspin and is completely vunerable. Rinse and repeat until 50%.

Phase 3:
Debarim will now revert back to his AoEs in addition to using Terraspin every so often, thus making this phase a combination of the previous two. Assuming your group has gotten this far, you should have no trouble dealing with this phase.

Phase 4:
At this point in the fight (25%) text will show on the screen something like "The cave is collapsing! Find safe ground to attack Debarim!" you'll do just that. This time you'll see bright blue circles appear on the floor, do not stand in them as you will take periodic damage. Find a safe spot to continue dpsing Debarim and keep pulling him down. Everyone, including the healers, will need to be moving around to make sure they aren't in any of the circles.

Congratulations on a successful world boss encounter!

Debarim drops eternal level 58(?) earrings and several other blues.

Hope you found this guide helpful!

-Fest

Wednesday, May 30, 2012

Dishonored


For the past few weeks I've been seeing various videos highlighted on essentially every major gaming news site about Dishonored, and with good reason. The role of the assassin has always held a special place in my heart and has been my traditional role in nearly every game that has allowed me access to an assassin archetype. Now Bethesda is looking to take the concept of an assassin and develop it in a way we haven't exactly seen before...

Dishonored's protagonist, Corvo, is a wrongly accused ex-bodyguard to the Empress who is given supernatural abilities by a mysterious man in order to avert his execution and right the wrongs that led to Corvo's imprisonment. So far we've been given access to at least some of the powers which include: Teleporting short distances (blinking), corporeal possession of nearly any living being, stopping time, and causing some kind of explosions with your hand. Just with these abilities in mind I can already dream up a multitude of ways to do away with my opponents and I'm sure there is plenty we still have yet to see.

Dishonored seems all well and good with the super-assassin Corvo but that wasn't the main selling point for me personally. One of the advertised perks Dishonored brings to the table is the player's ability to go about each of the missions in a wide variety of ways. From summoning a herd of rats to devour your target to possessing them up until the moment you hurl them off their 5th story balcony, Dishonored has promised gamers a truly diverse experience that is suited to their chosen approach.

The player's choices also have an impact on their surroundings in the sense that if they solve their problems with up front violence the townsfolk and even the guards will react accordingly. Conversely if you solve your problems through the use of non-violence coupled with the occasional "accident" the world may hardly notice your hand guiding the ensuing destruction. Personally, this is going to be a huge selling point for me as I enjoy going back through games and trying out the various methods for success.

There is plenty more to be said about this tantalizing stealth action gem but I'll leave it at that until there is more confirmed information! Look forward to seeing Dishonored in stores later this year! (Hopefully!)





Thanks for reading!

-Fest