There be pictures here!

There be pictures here!
Darksiders II

Sunday, June 24, 2012

Aion 3.0 Chronicles: Debarim the Omnipotent

Since most people scarcely even know this boss isn't a Sandstorm target I figured I'd throw together a handy little guide detailing how to kill him.

Information!
1. You don't need a templar to kill this.
2. He has an enrage timer, do not attempt without a solid set of dps.
3. Sometimes the floor doesn't light up the way it is supposed to, have someone who can see the effect direct the group away from it!
4. His spawn timer is less than 24 hours.
5. He spawns on both channels.
6. Suggested alliance size: 10-12


Guide:
First off, this is the legendary-grade Jotun boss that hangs out in the northernmost hallway of Debarim's Studio in Sarpan (that air PvP zone nobody uses). Getting there is easy as there are no mobs in the hallway leading up to his room.

It is important to note that upon starting this boss encounter the door to the room will close, potentially locking opponents out or separating your group should the boss fight be started accidentally. Also note that you can kisk in this room and should do so to avoid potential wipes.

Phase 1:
Debarim starts off by mixing a long range AoE, which will likely hit the whole group, and a single knockdown skill on the tank. Neither of which does much damage and should cause no stress for the healers or the tank. The AoE hits for roughly 2-3k and the knockdown skill is roughly 3-4k. This phase is rather simple and shouldn't take much time.

Phase 2:
Once Debarim hits 75% health he will cast rage, stunning the group, and begin to use Terraspin. This skill hits everyone in the designated area for roughly 7-8k and should be avoided if at all possible. Thankfully, avoiding this skill is simple as there is always text preceding the skill that will say "The center ground is shaking, move." and it can be either left, right, or center. Simply move out of the lit zone (or follow someone who can actually see it) and you will avoid the damage completely. This phase is made even more simple by the fact that Debarim enters a stunned state for 15 seconds after each Terraspin and is completely vunerable. Rinse and repeat until 50%.

Phase 3:
Debarim will now revert back to his AoEs in addition to using Terraspin every so often, thus making this phase a combination of the previous two. Assuming your group has gotten this far, you should have no trouble dealing with this phase.

Phase 4:
At this point in the fight (25%) text will show on the screen something like "The cave is collapsing! Find safe ground to attack Debarim!" you'll do just that. This time you'll see bright blue circles appear on the floor, do not stand in them as you will take periodic damage. Find a safe spot to continue dpsing Debarim and keep pulling him down. Everyone, including the healers, will need to be moving around to make sure they aren't in any of the circles.

Congratulations on a successful world boss encounter!

Debarim drops eternal level 58(?) earrings and several other blues.

Hope you found this guide helpful!

-Fest

Wednesday, May 30, 2012

Dishonored


For the past few weeks I've been seeing various videos highlighted on essentially every major gaming news site about Dishonored, and with good reason. The role of the assassin has always held a special place in my heart and has been my traditional role in nearly every game that has allowed me access to an assassin archetype. Now Bethesda is looking to take the concept of an assassin and develop it in a way we haven't exactly seen before...

Dishonored's protagonist, Corvo, is a wrongly accused ex-bodyguard to the Empress who is given supernatural abilities by a mysterious man in order to avert his execution and right the wrongs that led to Corvo's imprisonment. So far we've been given access to at least some of the powers which include: Teleporting short distances (blinking), corporeal possession of nearly any living being, stopping time, and causing some kind of explosions with your hand. Just with these abilities in mind I can already dream up a multitude of ways to do away with my opponents and I'm sure there is plenty we still have yet to see.

Dishonored seems all well and good with the super-assassin Corvo but that wasn't the main selling point for me personally. One of the advertised perks Dishonored brings to the table is the player's ability to go about each of the missions in a wide variety of ways. From summoning a herd of rats to devour your target to possessing them up until the moment you hurl them off their 5th story balcony, Dishonored has promised gamers a truly diverse experience that is suited to their chosen approach.

The player's choices also have an impact on their surroundings in the sense that if they solve their problems with up front violence the townsfolk and even the guards will react accordingly. Conversely if you solve your problems through the use of non-violence coupled with the occasional "accident" the world may hardly notice your hand guiding the ensuing destruction. Personally, this is going to be a huge selling point for me as I enjoy going back through games and trying out the various methods for success.

There is plenty more to be said about this tantalizing stealth action gem but I'll leave it at that until there is more confirmed information! Look forward to seeing Dishonored in stores later this year! (Hopefully!)





Thanks for reading!

-Fest

Tuesday, May 29, 2012

Aion 3.0 Chronicles: Rentus Base

Rentus base is proving to be a constant necessity for the average end-game player as it houses some of the best weapons 3.0 has to offer and a hefty amount of fabled loot for disenchating. The instance itself is quite short and if you've got yourself in a decent group this instance should take you an hour or less depending on your DPS. This post will serve as a guide for the heroic bosses that inhabit Rentus Base, there are elite "mini-bosses" that drop golds but they are incredibly easy and will not be included in this guide!

Boss #1: When you approach this boss you'll notice that there are two elite adds at her side, these will be your top priority when the fight begins. Neither has a ton of HP so they should be quick kills while the tank pulls the boss. The boss itself is a pain due to it's habit of randomly attacking people regardless of aggro/hate. Thankfully it doesn't hit terribly hard so you just need to toss heals on whomever is the chosen target and rotate heals when the boss rotates targets.

This boss also likes to go into hide so make sure nobody is afk auto-attacking, they will lose their target :D!

Drops: Eternal Shields!

After working through some elites and a mini-boss you will see some siege tanks on either side of you, these are used for the next boss. There are two types of tanks: a "tank" tank which can pull aggro, heal itself, and go invulnerable for a short period of time, you will only need one of these. The other tanks are geared towards offense and can lay mines and shoot cannonballs to deal with the adds before the actual boss, everyone else will be in these. Once you're ready to fight the boss have your dps tanks form a half circle roughly 25 meters away from him and use their siege transformations.

Boss #2
This boss is very easy since everyone will be in siege mode and just obliterate him with their cannons. All the tank has to do is kite back and forth in front of the boss and keep aggro on any adds that spawn while he is being burnt down. Once the boss goes down the adds all despawn.

Drops: Random Golds/Blues

Boss #3
This boss is a pain without an SM and most groups usually skip it since there are no eternals or relevant gear that drops from this boss. If people want a guide for it please leave a comment :D!

Drops: Random Golds/Blues

Boss #4
After killing another mini-boss you'll see a large dragon flying in an open area. This is a fairly easy fight but it can get out of hand if your dps/heals aren't capable so be aware.

Phase 1: Flight. While in the air, this boss will do fairly low damage but after a few seconds he will go to the middle and put up a shield and summon a couple adds. No big deal for the first shield so just wait for it to come off or dps the adds down while you wait but make sure to get right back on him when hes vulnerable. Ideally you'll have him down before the second shield comes and if not...prepare for lots of adds. If you find yourself at this point you'll need to pop defensive cooldowns if you don't have the adds under control, they can get overwhelming. They all use magic based ranged attacks so respond accordingly.

If you find yourself unable to kill him before another shield pops up and the adds are overwhelming you it is likely a lost cause. But there is hope!

Protip: If your dps is lacking you can bug the boss out of his shield by juggling aggro between multiple players. This means letting your tank lose aggro to one of the dps and then taking it back and losing it again etc. By doing this he will sometimes not put up a shield at all!

Phase 2: Once he is off his dragon you'll fight the captain on the ground. This is an easy fight but he does like to shift targets and use a line of ranger skills so healers be ready to switch targets. There are no real phases to this boss so just burn him down, he'll only wound you with his buggy audio and terrifying use of mana treatment!

Drops: Random Golds/Blues

Boss #5
Fatty-fat-fat-fat.
This boss is boring for me as I have no role in it, you really only need a tank and cleric to participate...everyone else can afk. This boss can't really be hurt by player attacks so you have to wait until oil barrels spawn in the corners of the room. You'll drag the boss over to the corner with the barrels and break them once he's on top of them. This will put a debuff on him causing him to take tons of damage from the bombs he summons. Rinse and repeat until dead!

Drops: Random Golds/Blues

Boss #6
Vasharti
This boss is the reason people run Rentus! He is also a royal pain in the ass with boat loads of HP and a constant reflect that everyone has to deal with. This is not a boss fight you can zone out on. Vasharti technically switches phases four times but it's the same thing every time so I'll just describe the two modes you'll be confronted with.

Phase 1: When the fight starts Vasharti will cast a reflect skill with either red or blue in the title. As you may have guessed...go to the corresponding flame pillar in order to get a buff. What these buffs do is decrease his reflect damage. He will do roughly 2k damage per hit if you don't have the buff so make sure you get it! If you have the proper buff you'll be reflected with 500ish damage per hit so be mindful if your hp, especially my fellow assassins out there who like to weave! Vasharti also spawns a fire and ice add from the fire pillars every few minutes. The ice add needs to be handled by the melee and the fire add needs to be dealt with by a caster. Each spirit is immune to either physical damage (fire) or magical damage (ice) and they can be problematic if you don't dps them down fast enough!

The tank's role in this fight is typically to spam taunts and stay roughly in the center or at least several meters away from the group using the fire pillar for the reflect buff to ensure that the party isn't hit with Vasharti's AoE. Fire Column is the name of the AoE you need to make sure doesn't hit you which isn't too hard considering the effective range is only a few meters. Once you get him to roughly 75% he'll head to the middle of the arena and put up a shield.

Phase 2: When Vasharti starts floating in the middle of the room he becomes invincible and starts flinging fireballs at everyone. The only ones you really need to worry about are the red/orange circles as they inflict massive damage if you get caught in the blast. These phases usually only last about 30~ seconds and then he goes back to Phase 1.

Repeat several times and you're done!

Drops:
5/6-slot Eternal Weapons
Pagati Mount (2nd Fastest in game)

Hope you found this helpful, thanks for reading!

Fest - Assassin 60 (Tiamat)