Today marks the start of a weekend long event in the vast world of Tyria. This will mark Guild Wars 2's next content expansion and allegedly some game changing events that will culminate on Sunday the 18th.
I've enjoyed Guild Wars 2's extremely well designed world quite thoroughly, it may even be my favorite aspect of the game as a whole. In addition to the slew of events this weekend there will also be a new PvP map introduced, a long needed addition to the stagnating PvP content that pushed me to shy away from the game to begin with.
So, what...
Friday, November 16, 2012
You're Doing it Wrong: SWTOR's F2P Model
With the MMO market rapidly shifting to a free to play philosophy there are games that do it right and games that...well make you want to kick yourself for even thinking it was a good idea to play it. Star Wars: The Old Republic is one of those games that I has generated a high level of self-kicking.
When you embrace a free to play model you have to go all or nothing. If you want to turn your game into an exclusive pile of garbage then you do what EA and Bioware did and divide both the content and the players themselves. SWTOR's free to play...
Friday, November 9, 2012
2:29 PM
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Fest's Character Corner: Supporting/Peripheral Characters

Few games use only one character, there is almost always a fairly high amount of supporting characters both in support and opposition of the protagonist. These characters often add a degree of depth and intrigue to a story as they involve themselves in both the main story as well as numerous sub-plots.
There are a few games that jump to mind, both new and old, that boast a solid supporting cast. The most obvious ones being games like Mass Effect....
Thursday, November 8, 2012
4:50 PM
Dishonored, Fest, Games Journalism, Review, TeamInfestation, Video Games, Zack Bell
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Dishonored Full Review

When a player hears
the word "freedom" tossed around lightheartedly describing a game it
may give them reason to pause. How much freedom can we expect in a video game?
Games themselves are
simply a set of rules and scenarios presented to a player in the hope that they
will take and apply those rules in the intended ways. Dishonored, however,
sought to break the mold of its predecessors and allow the player a high degree
of freedom to move through...
Friday, November 2, 2012
4:47 PM
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Fest's Character Corner: Pets!

Pets are great. My house is a complete zoo containing three cats, two massive huskies and an albino ferret. Pets add texture to my life in the same ways that they do in games. Pets in video games often take a variety of roles depicted as anything from a companion character that serves little purpose, to an actual playable character.
Generally speaking, I love dogs. Most people do. Often shown as a dedicated ally to their owner it's hard to think...
Thursday, November 1, 2012
11:39 PM
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What CAN Make it in Today's Market?
As an avid gamer throughout the years I have watched the industry ebb and flow in some pretty significant ways but none quite as extreme as the changes we're seeing these days. For me, there has always been an expectation of quality coming at a price; games that were worth my time often demanded a significant portion of my money. This both encouraged me to spend my time in-game to make sure I was getting my money's worth and it also kept companies accountable to their subscribers.
This standard has gone through a complete shift in the past few...