I've mentioned in previous blogs very briefly that video games are comprised of nearly every form of entertainment media carefully mashed together into an interactive experience all its own. I wanted to take a moment and really look at just how daunting a task this has turned game making into.
Creating any form of entertainment media with the intent of making money off of it is no easy feat. You have to take into consideration what people like and then create something to show them their entire life has been a hollow mess without (Insert Media...
Friday, October 26, 2012
Thursday, October 25, 2012
1:24 PM
Aion 3.0 Chronicles, Aion 3.5, Aion 3.5 Chronicles, Aion 3.5 guide, Boss guide, Instance guide, MMO, Tiamat Stronghold Guide
2 comments
Aion 3.5 Chronicles: Tiamat Stronghold
Hey! This guide will serve as a general instance knowledge and boss strategy guide fully fit with any bugs encountered along the way. Tiamat's Stronghold is definitely one of the more challenging instances in the game right now so I figured a nice how-to guide was in order. Let's get started.
H'okay so let's talk party composition. The group I typically run with is as follows:
1 Sorcerer
1 Gladiator
1 Spiritmaster
1 Templar
1 Chanter
1 Cleric
That setup is one that works quite well as spiritmasters can dispell key buffs off the bosses that...
Friday, October 19, 2012
2:08 PM
1 comment
Video Games: Visual Storytelling
The title of this post may not exactly capture exactly what I'm about to talk about so I'll clarify a bit; Seeing as video games use visual representation as the primary method of conveying messages there is a heavy emphasis placed on how a game looks in addition to the story.
In previous posts I've singled out graphics as something we've become obsessed with in recent times that often seems to detract from other important aspects of game creation. That being said, graphics play an ever increasing role in how we take in these interactive stories....
9:49 AM
No comments
Fest's Character Corner: The Sidekick

Sidekicks are a character type everyone should be familiar with, they're a very present component in many stories and video games are no exception. Many video game characters come fully fit with sidekicks ranging from useful to just downright strange. Several games come to mind when I think of sidekicks as these games go as far to feature them in the title of the game itself. First, we have one of my all time favorite series while I was growing up,...
Wednesday, October 17, 2012
12:10 PM
Aion, Aion 3.0 Chronicles, Aion 3.5 Chronicles, Aion 3.5 guide, AP guide, Gearing Guide, General Guide, TeamInfestation, Void
1 comment
Aion 3.5 Chronicles: Comprehensive 3.5 Guide

Features to be added:
Named Mobs: Locations/Maps
Gearing Process and Options: What armor to get.
What Not to do in the Eye: Bugs/Exploits to AVOID
PvP Friendship 101 - A good way to bond with your fellow players. Don't drive them away, get to know them.
Tiamat Stronghold Guide (Almost done! Just adding pictures!)
Dragon Lord Refuge Guide (So close, yet so far)
Leave suggestions in the comments section if you have any requests!
Staying Relevant...
Friday, October 12, 2012
4:47 PM
No comments
Thoughts for Today
Migraines suck. They really do. Thankfully the worst has passed and the photo sensitivity has gone away to the point where I can at least come on here to write a bit. I just finished Dishonored last night and had some thoughts about the length of the typical action/adventure game. Dishonored was, thankfully, a breath of fresh air in this respect as it kept me busy for longer than most games in that genre.
It has become typical for games to last under 20 hours to complete the main story line which is honestly too short for me. I grew...
4:33 PM
Fest's Character Corner, Fire Emblem, Jaffar., Kratos, Lloyd, Redeemed Villain, Tales of Symphonia
No comments
Fest's Character Corner: The Redeemed Villain

Every story has a villain of some sort, a primary antagonist. These characters are often representative of the exact opposite of the hero. Sometimes the primary villain is close with the protagonist in a story, typically experiencing some sort of event that pushes them apart, down opposing paths. These characters have always been of great interest to me as they represent the risk of falling and also the possibility for redemption.
Often in stories...
Friday, October 5, 2012
2:31 PM
No comments
Fest's Character Corner: The Rising Hero

So I decided I wanted to start doing a weekly "theme" post every Friday delving into the various character archetypes we commonly see in video games. I figured a good starting point would be the concept of the Hero as this would be the "main" character(s) in a story. To clarify a bit I want to talk about the "rising" hero which I'm defining as a type of character with humble beginnings that we follow along his/her rise to hero-dom.
So, why do we...
Thursday, October 4, 2012
Dishonored: First Look

When it comes to video games one might find that
they see every single new release hyped up in a manner that is a bit more than
acceptable, leading to some pretty bitter disappointments. Dishonored however,
seems to be living up to the hype.
Dishonored is a stealth action game developed by
Arkane Studios in cooperation with Bethesda Softworks. Arkane studios set out
to redefine the concept of freedom in the stealth action genre and Dishonored
seems...